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#Guild of dungeoneering stupidity 4 how to#
Unfortunately, you don’t have the luxury of telling your guildie exactly how to act, instead being relegated to constructing the dungeon around them in hopes of coaxing them into doing what you want. In order to further your guild’s cause, you’ll need to prove yourselves as an adventuring group, which means sending your hapless recruits into the most dangerous dungeons in the area. Which brings us to the other layer of gameplay dungeon runs. Aside from unlocking at least one class from the next tier, you’ll almost certainly want to focus on the gear unlocks, since they’re going to be what decides whether you win or die in the next dungeon run. There are three tiers of room you can build – rooms cost 50, 500, or 2000 gold, depending on their tier – which, as above, unlock classes, trinkets, or gear to loot within a dungeon. Building a guild hall isn’t free, of course, so you’ll need to send your crew into the dungeons to slay baddies, complete quests, and gather loot. As you expand your guild hall with new rooms, you’ll gain access to new, less terrible classes, unlock new equipment to find on your adventures, and valuable talismans that offer powerful enhancements to your adventurers. You’re a startup guild, however, so you’ll start with a minimal guild hall and a single mediocre-at-best adventurer. In GoD, you take on the role of Guild Master vying to bring glory to your own guild, while taking the pesky do-gooders of your rival guild down a notch. Where you’ve likely enjoyed exploring in games as the hero like in Diablo, and you may have enjoyed building dungeons for others to die in, as you’d see in titles along the lines of Dungeon Keeper, GoD puts you in the precarious position of having to build the dungeon around an autonomous hero, with the goal of keeping them alive. You might think you’ve seen everything there is to see when it comes to exploring dungeons, fighting baddies, and collecting loot, but if you’ve never played Irish indie studio Gambrinous’ Guild of Dungeoneering, you’ve probably still got something to learn.